![]() The studio is helmed by Patrice Désilets, best known for being creative lead on the first two Assassin’s Creed games, but Ancestors does more than ape that series’ third-person open world. It’s fortunate for developer Panache Digital Games that, when it works properly, the rest of the game is so appealing. One way round this would have been to implement persistent scars but, as is, whenever you relinquish control of a hominid, they just fade into the pack, demonstrating little to no independent activity. You can change their names but the only way to glean this and other information is to get up close and personal which can be quite fiddly when you’ve accrued a ten-member clan. It’s what she would have wanted.īut I never felt guilty because, despite its epic title, Ancestors: The Humankind Odyssey fails to create an emotional bond with your hominids or to make you all that invested in their fate. Sure, Granny may have been mauled to death by a crocodile but at least we learnt there was a huge lake two miles from our home. Learning that the game’s fear mechanic (which forces younger hominids to scope out new locations before proceeding) didn’t apply to clan elders, I decided to use them as scouts rather than risk the child-bearing middle generation. I started playing this evolution-themed survival game with the purest of intentions I was going to safeguard each generation of my monkey clan, helping them evolve so that, one day, their descendants could (literally) stand on their own two feet.īut a few hours in, it had turned into some sort of simian Logan’s Run. The second is that I should be never, ever be allowed to dictate elderly policy. The first is that smashing two rocks together is more fun than you might think. Ancestors: The Humankind Odyssey I’ve learnt two things playing Ancestors: The Humankind Odyssey. ![]()
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